| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +7 |
| DEX | 8 | −1 | −1 |
| CON | 18 | +4 | +8 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 8 | −1 | −1 |
| CHA | 4 | −3 | −3 |
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Multiattack. The Bloater can make two of the follow attacks per turn.
Slam. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d10 + 2) Bludgeoning damage.
Pustule. Ranged Attack Roll: +4, reach 45 ft. Hit: 5 (1d6 + 2) Acid damage. Upon hit target must make a DC 10 DEX saving throw taking half damage on success. Upon failure target must make a DC 10 CON saving throw becoming stunned for a turn on failure.
Description
The Bloater is a force to be reckoned with, very far into the stages of the Cordyceps fungal infection. Bloaters are large tanks thanks to the fungus acting as plate armor shrugging off most attacks against it. Moving slow makes it hard to keep up with nimbler prey, so the Bloater has pustules full of acidic spores to attack targets from a range. The Bloater is ruthless and cares less about spreading infection but instead targeting other predators of the Cordyceps fungal virus.
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