| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 8 | −1 | +2 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 10 | +0 | +3 |
| CHA | 4 | −3 | −3 |
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Echolocation. Clickers are blind, however make up for it with their superior hearing. Clickers have advantage on WIS (Perception) checks that require hearing.
Multiattack. Clickers can attack twice per turn (cannot Bite unless grappling an enemy).
Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 2) Slashing damage.
Bite. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d6 + 1) Piercing damage.
Triggered Dash. Upon hearing a sound within its vicinity the Clicker can use its reaction to move up to half of its speed in that direction. If it is an enemy making that sound and it reaches the enemy, the Clicker will have advantage on the first attack roll on its next turn.
Unnerving Shriek. The Clicker can let out an unnerving shriek of clicking sounds in order to detect other creatures within 30 ft. All enemies within 30 ft of the creature must make a DC 10 CON save or be deafened for one round and also make a DC 8 DEX (Stealth) check or be detected by the Clicker.
Description
Because the Cordyceps fungal infection has broken out the frontal lobe of the infected person destroying the body’s eyes at this stage, Clickers are completely blind, but they make up for it with a bone-chilling form of primitive echolocation using a series of clicking from their throats (hence the name). Incredibly deadly up close, the fungus has given Clickers claws capable of tearing flesh from bone with ease, so pissing one of these off is like signing your own death warrant. Alert a whole pack of them and you best find somewhere you want your gravestone to be.
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