Medium Humanoid
Armor Class 16 Balder Armor, Buckler, Balder shield, (18 AC if Balder has a Blader Shield instead of buckler)
Hit Points 78 (12d8 + 24)
Speed 30 ft.
STR
15 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
11 (+0)
WIS
11 (+0)
CHA
11 (+0)
Saving Throws DEX +5, CON +4
Skills Acrobatics +5, Athletics +4
Damage Vulnerabilities Lightning
Senses Passive Perception 10
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Weakness to Backstab: Balder Knights treat any successful attack from an attacker they cannot directly see, or are surprised by, as a critical hit.

Actions

Multiattack:  Balder Knights makes two attacks with a rapier or sword, or one attack with a crossbow.

Balder Knights are armed with one of the two following combinations, and a crossbow. 

Rapier & Buckler: Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 (2d6+3) piercing damage.

 Sword & Shield: Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 15 (2d12+2) piercing damage.

 Balder Crossbow: Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 13 (3d6+3) piercing damage.

Bloodied

 Balder Riposte: Balder Knights may make one free melee attack whenever a melee attack from a creature adjacent to them misses. They may then leap 10 feet in any direction to an open space, without provoking attacks of opportunity.

Previous Versions

Name Date Modified Views Adds Version Actions
2/8/2025 1:36:11 AM
2
1
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Coming Soon
anubisandposeidon

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