Lunging Attack (3/day): Amadeus may use his Boots of Lunging to swiftly propel himself up to 50 ft. in any direction. If he moves at least 20 ft. straight toward a creature and then hits it with a greatsword attack on the same turn, the damage dice from the greatsword attack is doubled. In addition, the target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, he can make one greatsword attack against it as a Bonus Action.
Shockblade: As a Bonus Action, Amadeus may activate shockblade. Doing so adds 1d4 electricity damage to any sword attacks he makes during the round.
Stance. As a Bonus Action, Amadeus may shift to a parrying stance. While in this stance, Amadeus takes a -2 penalty to attack rolls and -4 penalty to damage rolls; in addition, when he is targeted by a melee attack that misses, he may make an immediate greatsword attack against the attacker as a reaction.
Multiattack. Amadeus makes three weapon melee attacks, two weapon attacks and a sword sweep, or two sword sweeps.
Greatsword +3. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.
Sword Sweep. Melee Weapon Attack: +12 to hit, reach 5 ft., all creatures within a 90 degree arc. Hit: 14 (2d6 + 7) slashing damage.
Paragon Fortitude. Amadeus has two pools of hit points, each of which is tracked separately. All damage and healing must be completely applied to only one pool. When a pool is reduced to zero, all ongoing conditions and effects affecting Amadeus end. If all hit points of all hit point pools are reduced to zero, Amadeus is killed.
Paragon Fury. Amadeus may take one additional turn in each round of combat for each of its hit point pools that have been reduced to zero. Amadeus determines initiative normally for its first turn, though it gains advantage on the roll. Each subsequent turn Amadeus gains is inserted immediately after any one PC’s turn in the initiative order.
Paragon Transformation. Amadeus has multiple forms, each corresponding to one of his hit point pools. Amadeus begins the battle in his first form. When that form's hit point pool has been reduced to zero, he assumes his next form immediately. Statistics, traits or actions keyed to a specific form are only used when Amadeus is in that form.
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