Huge Monstrosity, Unaligned
AC 15 Natural Armour    Initiative +3 (13)
HP 85 (9d12 + 27)
Speed 30 ft., Climb 30 ft., Swim 50 ft.
Mod Save
STR 21 +5 +5
DEX 16 +3 +3
CON 17 +3 +3
Mod Save
INT 2 −4 −4
WIS 11 +0 +0
CHA 7 −2 −2
Skills Perception +4, Stealth +7
Senses Darkvision 60 ft.; Passive Perception 15
Languages None
CR 7 (XP 2,900; PB +3)
Traits

Unnatural Climb. The aracnodile can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Web Walker. The aracnodile ignores movement restrictions caused by webs, and it knows the location of any other creature in contact with the same web.

Hold Breath. The aracnodile can hold its breath for 30 minutes.

Actions

Multiattack. The aracnodile makes two attacks: one with its bite and one with its stomp or web.

Bite. Melee Attack Roll: +8 , reach 5 ft. Hit: 21 (3d10 + 5) Piercing damage plus 7 (2d6) Poison damage.

Stomp. Melee Attack Roll: +8 , reach 5 ft. Hit: 14 (2d8 + 5)

Web (Recharge 5–6). Dexterity Saving Throw: DC 13, one creature the spider can see within 60 feet. Failure: The target has the Restrained condition until the web is destroyed (AC 10; HP 5; Vulnerability to Fire damage; Immunity to Poison and Psychic damage).

Bonus Actions

Summon spawn: Once per encounter the aracnodile can summon 1d4+2  Swarm of Insects (Spiders)

Description

The Aracnodile is a fearsome abomination that lurks in the murky depths of swamps, blending the menacing traits of an alligator with the stealthy cunning of a trapdoor spider. With a long, muscular body covered in slick, scale-like chitin, the Aracnodile boasts powerful limbs that allow it to both swim gracefully and ambush prey from below the muddy waters. Its dual set of jaws—one reminiscent of an alligator's gaping maw and the other lined with razor-sharp fangs—can deliver a venomous bite potent enough to incapacitate the unwary. Camouflaged among the tangled roots and dark waters, it uses an intricate system of silk threads to create snares for unsuspecting adventurers, drawing them into its lair for a swift and deadly encounter. In the twilight hours, the eerie glow of its multifaceted eyes can often be seen reflecting off the waters, a warning to those who dare trespass in its territory.

Habitat: ForestSwampUnderdark

Silkcackle

Comments

Posts Quoted:
Reply
Clear All Quotes