Shadow Jump. As a bonus action, the Shadow Blade can teleport up to 30 feet to an unoccupied space it can see. Both the space she teleports from and the space she teleports to must be in dim light or darkness. The Shadow Blade can use this ability between the weapon attacks of another action it takes.
Evasion. If the Shadow Blade is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails. She can’t use this trait if she’s incapacitated.
Sneak Attack (1/Turn). The Shadow Blade deals an extra 14 (4d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the Shadow Blade that isn’t incapacitated and the Shadow Blade doesn’t have disadvantage on the attack roll.
Multiattack. The Shadow Blade makes three attacks with her rapier.
Rapier. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Hand Crossbow. Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Uncanny Dodge. The Shadow Blade halves the damage that she takes from an attack that hits her. She must be able to see the attacker.
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