Medium Undead, Neutral
AC 11    Initiative +1 (11)
HP 45 (10d8)
Speed 5 ft., fly 40 ft.
Mod Save
STR 7 -2 -2
DEX 13 +1 +1
CON 10 +0 +0
Mod Save
INT 10 +0 +0
WIS 12 +1 +1
CHA 17 +3 +3
Resistances Acid, Bludgeoning, Cold, Fire, Lightning, Piercing, Slashing, Thunder
Senses Darkvision 60 ft., Passive Perception 11
Languages Common plus one other language
CR 4 (XP 1,100; PB +2)
Traits

Ethereal Sight. The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane.

Incorporeal Movement. The ghost can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.

Actions

Multiattack. The ghost makes two Withering Touch attacks.

Withering Touch. Melee Attack Roll: +5, reach 5 ft. Hit: 19 (3d10 + 3) Necrotic damage.

Etherealness. The ghost casts the Etherealness spell, requiring no spell components and using Charisma as the spellcasting ability. The ghost is visible on the Material Plane while on the Border Ethereal and vice versa, but it can’t affect or be affected by anything on the other plane.

Psychic Wail (Recharge 5-6). Every creature within 30 feet of the warp witch must succeed on a DC 13 Intelligence saving throw or take 10 (3d6) psychic damage and become incapacitated until the end of the warp witches next turn.

Mutate Host. The warp witch can use a bonus action while it is possessing a creature to force mutations upon its host. The possessed creature must succeed on a DC 13 Charisma saving throw or gain one level of contamination. Rather than rolling to determine if a mutation occurs, the warp witch automatically causes a random mutation.

Possession (Recharge 6). Charisma Saving Throw: DC 13, one Humanoid the ghost can see within 5 feet. Failure: The target is possessed by the ghost; the ghost disappears, and the target has the Incapacitated condition and loses control of its body. The ghost now controls the body, but the target retains awareness. The ghost can’t be targeted by any attack, spell, or other effect, except ones that specifically target Undead. The ghost’s game statistics are the same, except it uses the possessed target’s Speed, as well as the target’s Strength, Dexterity, and Constitution modifiers.

The possession lasts until the body drops to 0 Hit Points or the ghost leaves as a Bonus Action. When the possession ends, the ghost appears in an unoccupied space within 5 feet of the target, and the target is immune to this ghost’s Possession for 24 hours.

Success: The target is immune to this ghost’s Possession for 24 hours.

Description

These ethereal phantoms haunt the places where they died, grasping for any memory of their former identities. Their mental anguish breaks the minds of those who hear their wails, and they induce rapid mutations when they possess humanoid bodies.

Habitat: UnderdarkUrban

Refleximage

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