Legendary Resistance (3/day). If Vocedio Sopra fails a saving throw, he can choose to succeed instead.
Grappler. Vocedio Sopra has advantage on attack rolls against any creature grappled by him.
Innate Spellcasting. Vocedio Sopra's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). He can innately cast the following spells, requiring no material components:
2/day: elemental bane (at 6th level), investiture of flame
Multiattack. Vocedio Sopra makes three melee weapon attacks or casts a spell.
Beelzebub's Battleaxe. Melee Attack Roll: +10, reach 5 ft. Hit: 9 (1d8 + 5) Slashing damage plus 14 (4d6) Fire damage.
Searing Flame. Vocedio Sopra unleashes a 15 ft. cone of flame from his hand that requires a DC 18 Dexterity saving throw taking 14 (4d6) fire damage on a failure or half as much on a success.
Parry. Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.
Description
The corrupt leader of the Lupi Luciferorum after Hans Licht. He is a horrific individual that cannot stoop too low. He formed a deal with Death, allowing him to gain control over Milan and carry on his plan that would result in mass death. Vocedio wants to perform a mass sacrifice on the city of Milan in order to summon Lucifer himself.
Vocedio Sopra
The corrupt leader of the Lupi Luciferorum after Hans Licht. He is a horrific individual that cannot stoop too low. He formed a deal with Death, allowing him to gain control over Milan and carry on his plan that would result in mass death. Vocedio wants to perform a mass sacrifice on the city of Milan in order to summon Lucifer himself.







Comments