| Mod | Save | ||
|---|---|---|---|
| STR | 25 | +7 | +11 |
| DEX | 11 | +0 | +0 |
| CON | 19 | +4 | +8 |
| Mod | Save | ||
|---|---|---|---|
| INT | 2 | −4 | −4 |
| WIS | 12 | +1 | +1 |
| CHA | 9 | −1 | −1 |
blood sniff the monster can smell blood.
Multiattack. The tyrannosaurus makes one Bite attack and one Tail or cut attack.
Bite. Melee Attack Roll: +10, reach 10 ft. Hit: 33 (4d12 + 7) Piercing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 17). While Grappled, the target has the Restrained condition and can’t be targeted by the tyrannosaurus’s Tail.
Tail. Melee Attack Roll: +10, reach 15 ft. Hit: 25 (4d8 + 7) Bludgeoning damage. If the target is a Huge or smaller creature, it has the Prone condition.
cut. Melee Attack Roll: +10, reach 10 ft. Hit: 33 (4d6+ 7) slashing damage.
rage rush for 15 minutes, the monster gains +10 walk speed
Description
a lone but thriving monster, the creature will eat anyone it can. has green, red, blue, or black scales.
Lair and Lair Actions
throw of arms the creature can throw it's arms off 3 times a day, regrowing the arms each time.
spectral axes the creature can use 2 actions to throw 3 spectral axes of an element based on scale color. (use dragon scale table to determine what element, be sure to look at the scale colors for axe-osaurus Rex
Comments