Allegiance. Authority Soldiers will never surrender if there’s a Sergeant+ leading them.
Defensive Guard. Attempts to hit an Authority Soldier with a melee attack and the hit dice was 1-7, it will automatically parry.
National Heritage. Authority Soldiers are less likely to help non-humans, especially in combat. Disadvantages of any charisma roll against them, if not human.
Legionary Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) Piercing damage.
Dominous Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) Piercing damage.
Musket Bayonet. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) Piercing damage.
Musket Shoot. Ranged Weapon Attack: +4 to hit, range 40/120 ft., one target. Hit: 8 (1d12) Piercing damage.
Stand Guard. Gives a bonus of 2 AC if the Authority Soldier didn’t attack this round.
Parry. Ready up before melee attack hits. If successful in defense, they will redirect that hit back dealing ½ damage.
Notify. Tells a fellow Authority Soldier besides them to attack the enemy while still taking the hit. The ally attack will have a (-3) to their hit dice.
Description
Authority Footsoldier Rank+
Previous Versions
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2/4/2025 2:38:31 AM
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2/4/2025 2:43:38 AM
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2/4/2025 2:44:42 AM
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2/6/2025 10:40:16 PM
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2/8/2025 1:00:55 PM
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2/8/2025 8:35:51 PM
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6
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2/8/2025 8:37:38 PM
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6
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