Medium Humanoid (Tiefling), Any Chaotic Alignment
Armor Class 14 (17 with mage armor)
Hit Points 66 (12d8 + 12)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
12 (+1)
INT
20 (+5)
WIS
10 (+0)
CHA
14 (+2)
Skills Arcana +9, Deception +6, Perception +4
Senses Passive Perception 14
Languages Abyssal, Common, Infernal
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Spellcasting. Chondrus is a 12th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 17, +10 to hit with spell attacks). Chondrus has the following spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp

1st level (4 slots): healing word, mage armor, magic missile, shield

2nd level (3 slots): detect thoughts, mirror image, misty step

3rd level (3 slots): counterspell, fly, lightning bolt, revivify

4th level (3 slots): greater invisibility, polymorph

5th level (2 slots): cone of cold, raise dead

6th level (1 slot): globe of invulnerability

Dagger of Defense. Chondrus gains +1 AC from this dagger. Chondrus can use his reaction to cast the shield spell with the dagger up to three times per day.

Wand of the War Mage (+1). While holding this wand, you gain a bonus to spell attack rolls determined by the wand's rarity. In addition, you ignore half cover when making a spell attack.

Actions

Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Monster Tags: NPC

EternalSeraphim

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