Medium Undead (Human), Any Alignment
Armor Class 13 (rusted armor)
Hit Points 90 (10d10 + 15)
Speed 30 ft.
STR
16 (+3)
DEX
6 (-2)
CON
14 (+2)
INT
11 (+0)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws CON +4, WIS +2
Damage Resistances Damage from Spells
Senses Truesight, Passive Perception 10
Languages broken common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Brave. Coruim has advantage on saving throws against being frightened.

Undead Fortitude. If damage reduces Coruim to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack. Coruim makes Blazing Greatsword attacks.

Blazing Greatsword. Melee Weapon Attack: -2 to hit, reach 10 ft., two targets. Hit: 10 (2d6 + 3) slashing damage and 7 (2d6) fire damage.

 Shield Bash. Melee Weapon Attack. -2 to hit, reach 15 ft., one targets. Hit: 12 (2d6 + 5) Bludgeoning damage.

Bonus Actions

Disengage. As a bonus action, Coruim can Disengage.

Reactions

Parry. Coruim adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.

Dodge. Coruim makes a Acrobatics check, DC equal to attack roll made against him to Dodge.

Description

the animated corpse of a hero known as Coruim who wears his rusted demon armor and carries his legendary Flame Tongue Greatsword ardentia mortis memoria and his Spellguard Shield. Unlike a standard zombie, he has retained some of his intelligence from life.

Previous Versions

Name Date Modified Views Adds Version Actions
1/26/2025 7:28:42 AM
7
1
1
Coming Soon
1/30/2025 6:08:50 PM
11
1
2
Coming Soon
2/8/2025 10:42:14 PM
19
1
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Coming Soon

Monster Tags: NPC

Habitat: Forest

Tondorthemad

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