Brave. Coruim has advantage on saving throws against being frightened.
Undead Fortitude. If damage reduces Coruim to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Multiattack. Coruim makes Blazing Greatsword attacks.
Blazing Greatsword. Melee Weapon Attack: -2 to hit, reach 10 ft., two targets. Hit: 10 (2d6 + 3) slashing damage and 7 (2d6) fire damage.
Shield Bash. Melee Weapon Attack. -2 to hit, reach 15 ft., one targets. Hit: 12 (2d6 + 5) Bludgeoning damage.
Disengage. As a bonus action, Coruim can Disengage.
Parry. Coruim adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.
Dodge. Coruim makes a Acrobatics check, DC equal to attack roll made against him to Dodge.
Description
the animated corpse of a hero known as Coruim who wears his rusted demon armor and carries his legendary Flame Tongue Greatsword ardentia mortis memoria and his Spellguard Shield. Unlike a standard zombie, he has retained some of his intelligence from life.
Previous Versions
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1/26/2025 7:28:42 AM
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7
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1
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1
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1/30/2025 6:08:50 PM
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11
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1
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2
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2/8/2025 10:42:14 PM
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19
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1
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Coming Soon
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