Mystical Bond. The draco obeys your commands as best it can. It shares your initiative if you are in combat, but otherwise rolls it's own(Using your initiative modifier). Unless you use a bonus action to command it to use one of it's Legendary Actions, the draco will attack the nearest hostile enemy with it's melee attacks.
Telepath. The draco is a telepathic creature, able to communicate with others in a 30 ft. radius through emotions, feelings and languages known by it's rider.
Eldritch Invocations. The draco has access to all Eldritch Invocations their Warlock has selected that are not tied to a Pact Boon. But share the same limits as their Warlock rider. Consuming their spell slots and any other cost required should the warlock have cast them himself.
Mystical Bond The Draco gains an additional bonus to attack and damage rolls equal to the ranger's proficiency bonus (not included in the attack descriptions below).
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: (1d4 + 2) piercing damage. If the attack deals damage, the target is grappled (escape DC12 STR saving throw). Until this grapple ends, the target is restrained, and the drake can't bite another target.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 2) slashing damage.
Conjoined Minds. Whenever your rider is within 30 ft. and is forced to make a WIS or INT saving throw, the draco can use their reaction to affect their conciousness, giving them advantage on the roll.
Description
Dracos are no beasts of burden. Learning from their warlock's memories, they're cunning and often, arrogant creatures. You can choose, or roll, for personality traits in the table bellow to help characterize your draco.
Draco Personality Table
| 1d10 | Personality Trait |
|---|---|
| 1 | I adore watching my scales gleam on the sunlight |
| 2 | Words bore me, I'd rather speak in memories |
| 3 | Hiding is for hatchlings |
| 4 | “No hunter of the sky should end his days as prey. Better to die on the wing than pinned to the ground.”- Saphira II |
| 5 | I despise letting you(Warlock) go without me, every time we're apart, you get yourself in trouble |
| 6 | I'm no beast, underestimating me as such is your mistake to make. |
| 7 | Humanoids are so easily crushed, which is why you need me. |
| 8 | Just because I care does not mean I'll be there every step of the way |
| 9 | I'd rather bite my tail than admit to a mistake |
| 10 | I hold a strong dislike for chromatic and metallic dragons, their arrogance knows no bounds! |
Eldunari, A Draco's Revival
Dracos are beings of magic, and are not as simply slain as their metallic and chromatic kin. The eldunari is a gem-like organ found within the draco, right next to his/her heart.
If a draco perishes and fails it's death saving throws, it will in a final act disgorge it's eldunari. An orb no larger than a human heart and matching the dragon's scales in color. In this state, the draco can still communicate with it's rider, but it simply a mind without body. To restore the draco, the rider must perform a ritual with the following ingredients: 500 gp and one gem that matches the draco's scales.
The rider himself must prepare and perform the ritual, channeling the eldritch magic from their bond to magically reform the draco's body. The ritual consumes both of the warlock's spell slots, and both himself and the draco will gain the exhaustion debuff once the ritual is complete.
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