Armor Class
9
Hit Points
1
(1d4 - 1)
Speed
5 ft., Fly 60 ft.
STR
3
(-4)
DEX
8
(-1)
CON
8
(-1)
INT
1
(-5)
WIS
12
(+1)
CHA
5
(-3)
Skills
Perception +3
Damage Immunities
Poison, Psychic
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision 120ft, Passive Perception 13
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Alarming Action: The clockwork owl can be set to look for intruders. It can make a loud alarm sound and its head will spin clockwise and bob up and down until deactivated.
Keen Hearing and Sight. The clockwork owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Actions
Talons. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
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