Poisonous Aura. At the start of Ember’s turn, Ember can force any number of creatures of his choice within 10 feet of himself to make a DC 22 Constitution saving throw. On a failed save, a creature takes 7 (2d6) poison damage and is frightened of Chokingdeath until the start of its next turn.
Legendary Resistance (5/Day). If Chokingdeath fails a saving throw, he can choose to succeed instead.
Special Equipment. In battle, Chokingdeath dons magical plate armor custom-forged for his use. While wearing the armor, Chokingdeath adds his Charisma modifier to his weapon damage rolls (included in the attack descriptions), and his AC can’t be lower than 20.
Multiattack. Chokingdeath makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 26 (2d10 + 15) piercing damage plus 13 (2d6 + 6) poison damage.
Claw. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 22 (2d6 + 15) slashing damage.
Flammable Breath (Recharge 5–6). Chokingdeath exhales roiling carpet of dense gas in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw. On a failed save, a creature takes 56 (16d6) poison damage and knocked prone. On a successful save, a creature takes half as much damage with no other effects. The poisonous breath then lingers until the end of Chokingdeath's next turn, where the sparks from its mouth ignite the gas and cause an explosion. Each creature in the cloud's area must make a DC 22 Dexterity saving throw. On a failed save, a creature takes 56 (16d6) fire damage. If a creature is reduced to 0 hit points by this effect, the creature immediately dies, and its body is reduced to ash. Once the gas has been ignited, it becomes inert.
Alter Shape. Ember magically transforms into a vulture or a Veteran and retains his alignment, damage immunities, hit points, and Hit Dice, as well as his Intelligence, Wisdom, and Charisma scores. This transformation ends if Ember is reduced to 0 hit points or if he uses another bonus action to end it.
Chokingdeath can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. Ember regains spent legendary actions at the start of his turn.
Pursuit. Chokingdeath moves up to 40 feet in a straight line toward one creature he can see. This movement ignores opportunity attacks.
Searing Bite (Costs 2 Actions). Chokingdeath makes one Bite attack. If the attack hits, it deals an additional 7 (2d6) fire damage.
Ignite Breath (Costs 3 Actions). Choking death can ignite his breath early by opening his maw. He chooses a point within 15ft that he can see, if the chosen spot is filled with gas, the fumes ignite sending explosive energy throughout the cloud. Each creature in the cloud's area must make a DC 22 Dexterity saving throw. On a failed save, a creature takes 56 (16d6) fire damage. If a creature is reduced to 0 hit points by this effect, the creature immediately dies, and its body is reduced to ash. Once the gas has been ignited, it becomes inert.
Description
Chokingdeath was the green dragon mount for Highlord Salah-Khan during the War of the Lance and he served the Green Wing faithfully. One of the famous campaigns Chokingdeath participated in was the Silvanesti Campaign. Following the success of the campaign, he lived for a number of years in Khur and it is unknown what became of him after that.
Empowered by Takhisis herself, Chokingdeath's putrid breath can melt those nearby, and his breath weapon is a vicious mix of explosive gas. In combat, Chokingdeath wears a set of magic plate armor that bolsters his already-impressive might, allowing him to annihilate entire villages with frightening efficiency.
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