Enemy Emboldened. Whenever the Siege loses 10 HP (HP total: 40, 30, 20, 10), the enemy Siege gains an extra siege action per turn. (Example: +1, +2, +3, +4). However, when this happens, the anti-Silverstein Siege get to use a free siege action of the players' choice.
Last Stand. In addition, a member of the resistance dies when the Siege loses 10 HP. This is decided via random roll.
1 - Claude
2 - Rhea
3 - Ullulrim
4 - Sigmund
5 - Hilda
6 - Ozymandius
7 - Inkeez
8 - Pommon
9 - Pierogi (again)
10 - Prince Egalier
11 - Xandyre
12 - Branch
13 - Bilbo
14 - Terra Barnes
15 - Catherine
16 - Barbossa
Retreat. The point of the Siege is to hold him off long enough for the party to wrap up the fight. If Silver loses the Siege Phase, he doesn't die - the party is simply able to hold him off long enough to escape without as many casualties!
The Spears of Liberation can perform three siege actions during the Siege Phase.
Pew Pew Pew! Siege Attack Action: +6 to Hit. Hit: 7 (2d4 + 2) damage. If done before or after Freikugel, the damage is upped to 3d4 + 2 damage instead.
"Arrows appear between the eyes of many Silver Company soldiers as Claude snipes them from hundreds of feet away. Before anyone can get a clear aim at him, he's gone."
Guidance! (2 times). Siege Effect Action: +6 to Happen. Ullulrim gives the next Siege Action given by the party with advantage. If done after Hammer of Blackbear, this effect lasts the whole Siege Phase.
Freikugel. Siege Attack Action: +6 to Hit. Hit: 7 (2d4 + 2) damage. If done before or after Pew Pew Pew, the damage is upped to 3d4 + 2 damage instead.
“Hilda spins around the battlefield, caving heads in and destroying buildings in her wake All who stand in her path must get out of the way, or suffer the consequences.”
Thunderbrand. Siege Attack Action: +6 to Hit. Hit: 7 (1d8 + 2) damage. If the Silver Company Siege is below 30 HP, it deals an extra 2d8 damage. If done after Freikugel or Areadbhar, add an extra 1d8. This stacks with the previously mentioned 2d8 damage buff.
“Catherine's blade whirls around with ease as this experienced warrior slashes anyone who dares escape. And for those who seek to fight back, they quickly discover that Catherine's armor is nigh impenetrable.”
Areadbhar. Siege Effect Action: +6 to Happen. The enemy Siege has one less Siege action this turn. If done after Blessings of Seiros, it also deals 3d4 damage to the enemy Siege. If done after Thunderbrand, it deals 2d6 damage.
“Dimitri's spear twirled with expert ease as he slashes and cleaves through enemy wave after wave. The Boar of Faerghus has been unleashed, and the forces of Silver are about to get the tusks.”
Blessings of Seiros. (1 use). Siege Effect Action: +6 to Happen. The Anti-Silverstein Siege regains 3d6 HP.
“Rather than her true draconic form, the Immaculate One takes a human visage - Archbishop Rhea. She extends her hands, creating a blessing effect throughout the battlefield as her allies are Resurrected once more.”
Inspired Step. (1 use). Siege Effect Action: +6 to happen. The Silver Company's next Siege Action has disadvantage.
"The allied forces suddenly feel a zip just in time as the enemy is about to hit - Sigmund summons a single duplicate of each party member. He looks to the castle, hoping Allvar is proud of him."
Hammer of Blackbear (1 use). Siege Attack Action: +6 to happen. Deals 4d6 damage, and deals an extra die of damage if used after Blessings of Seiros.
Boom. (1 use). Siege Effect Action: +6 to happen. Permanently disables the last Siege Action performed by the Silver Company Siege.
"Claude pulls out a device and clicks a button on it. Suddenly, explosions ring out from throughout all of Silverstein, with buildings crumbling to the ground.
Surging Light (1 use). Siege Combo Action: +6 to Happen. The next Siege Action the Anti-Silverstein Task Force takes has advantage, and the Silverstein Force takes 13 (4d6) damage. Add an extra d6 damage if done after Areadbhar.
“The sky goes dark, and immediately bright again as the looming - and radiant - figure of the Immaculate One appears. The massive dragon releases a mass of radiant energy down onto the enemy force, creating craters and throwing buildings aside from the sheer force.”
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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