Medium Humanoid (Demon), Chaotic Neutral
Armor Class 16 (natural armor)
Hit Points 22 (6d6 + 10)
Speed 40 ft., Fly 40 ft.
STR
15 (+2)
DEX
14 (+2)
CON
12 (+1)
INT
6 (-2)
WIS
6 (-2)
CHA
6 (-2)
Saving Throws STR +4, CON +3
Skills Intimidation +3
Damage Resistances Fire
Condition Immunities Exhaustion
Senses Darkvision 120 ft., Passive Perception 12
Languages Infernal
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Rampage. When the bass'ur reduces a creature to 0 hit points with a melee attack on its turn, the bass'ur can take a bonus action to move up to half its speed and make a bite attack.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Description

Bass'ur are feral, horned and slouching demonic humanoids that attack without warning, slaughtering their victims and devouring their flesh, dragging some off to increase their numbers.

Previous Versions

Name Date Modified Views Adds Version Actions
10/21/2019 8:32:53 PM
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Habitat: DesertGrasslandUnderdark

UltraTom

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