Large Humanoid (Demon), Chaotic Neutral
Armor Class 18 (leather armor)
Hit Points 39 (9d8 + 6)
Speed 30 ft., Fly 60 ft.
STR
18 (+4)
DEX
12 (+1)
CON
15 (+2)
INT
10 (+0)
WIS
6 (-2)
CHA
6 (-2)
Saving Throws STR +6, CON +4
Skills Intimidation +6
Damage Resistances Fire
Condition Immunities Exhaustion
Senses Darkvision 120 ft., Passive Perception 14
Languages Infernal
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Rampage. When the Bass'ur Lord reduces a creature to 0 hit points with a melee attack on its turn, the Bass'ur Lord can take a bonus action to move up to half its speed and make a bite attack.

Actions

Multiattack. The gnoll makes two attacks, either with its glaive or its bits, and uses its Incite Rampage if it can.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage.

Glaive. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage.

Incite Rampage (Recharge 5–6). One creature the Bass'ur Lord can see within 30 feet of it can use its reaction to make a melee attack if it can hear the Bass'ur and has the Rampage trait.

Description

Bass'ur Lords control packs of Bass'ur and lead then on bigger hunts for harvesting bodies for their armies. They are almost twice the size of a regular Bass'ur, with more curved horns and carrying a larger glaive than regular.

Previous Versions

Name Date Modified Views Adds Version Actions
10/21/2019 8:32:43 PM
2
1
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Coming Soon

Monster Tags: Demon

Habitat: ForestGrasslandHillUnderdark

UltraTom

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