Blighted Growth.
The Blightroot Guardian can use its action to sprout thorny vines in a 10-ft radius. This area is considered difficult terrain and lasts for 1 minute or until dispelled.
Piercing Thorns (Recharge 5-6).
As an action, the Guardian can launch razor-sharp thorns in a 15-ft. cone. Each creature in the area must make a DC 14 Dexterity saving throw, taking 16 (3d10) piercing damage on a failure, or half as much on a success.
Multiattack.
The Guardian makes two Needle Barrage attacks.
Needle Barrage. Ranged Weapon Attack: +6 to hit, range 30/60 ft., one target.
Hit: 12 (2d8 + 3) piercing damage.
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Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.