Huge Construct, Unaligned
Armor Class 17 Natural Armour
Hit Points 189 (17d12 + 85)
Speed 50 ft.
STR
23 (+6)
DEX
12 (+1)
CON
20 (+5)
INT
3 (-4)
WIS
13 (+1)
CHA
4 (-3)
Saving Throws STR +11
Skills Athletics +11
Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Blindsight 120ft, Passive Perception 14
Languages All understands the languages of its creator but can't speak
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

False Appearance. While the statue remains motionless, it is indistinguishable from a normal statue.

Immutable Form. The statue is immune to any spell or effect that would alter its form.

Magic Resistance. The statue has advantage on saving throws against spells and other magical effects.

Magic Weapons. The statue's weapon attacks are magical.

Monolithic. The statue is constructed of a single piece of animated stone. The rider and horse depicted are a single creature for the purposes of targeting, and the rider can't be dismounted. If knocked prone, the statue can't move until it stands back up, and doing so costs an amount of movement equal to the statue's speed.

Actions

Multiattack. The statue makes two attacks with its pike.

Pike. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 22 (3d10 + 6) piercing damage

Forceful Jab. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 25 (3d12 + 6) piercing damage, and the target must succeed on a DC 19 Strength saving throw or be pushed 10 feet and knocked prone.

Spectral Javelin. Ranged Weapon Attack: +11 to hit, range 120 ft., one target. Hit: 19 (3d12) force damage. This attack ignores half and three-quarters cover.

Reactions

Hold the Line. When an enemy the statue can see moves to within 15 feet of it, the statue makes a single Forceful Jab attack against that creature.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

LoveMeDemApples

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