Large Beast, Any Alignment
Armor Class 20 Natural Armor
Hit Points 120 (16d10 + 42)
Speed 20 ft., Swim 90 ft.
STR
19 (+4)
DEX
15 (+2)
CON
15 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +7, DEX +5
Senses Darkvision 60, Passive Perception 11
Languages Aquan
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Blood Frenzy. The colossus has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Amphibious. The colossus leth can breathe air and water.

Actions

Multiattack. The colossus makes two attacks: one with its Sting and one to constrict.

Constrict. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 17 (3d8 + 4) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the colossus can't constrict another target.

Sting. Melee Weapon Attack: +7 to hit, reach 10 ft. , one target not grappled by the colossus. Hit: 20 (3d10 + 4) piercing damage, and the target must make a DC 14 Constitution saving throw become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itse lf on a success.

Previous Versions

Name Date Modified Views Adds Version Actions
11/12/2019 10:50:01 AM
22
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ArcanjoLicio

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