| Mod | Save | ||
|---|---|---|---|
| STR | 11 | +0 | +0 |
| DEX | 13 | +1 | +1 |
| CON | 11 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 15 | +2 | +2 |
| WIS | 16 | +3 | +3 |
| CHA | 20 | +5 | +5 |
Incorporeal Movement. The Akaobata can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Limited Magic Immunity. The Akaobata can’t be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.
Cursed Touch. Melee Spell Attack: +8 to hit, reach 5 ft., one creature. Hit: 19 (4d6 + 5) psychic damage, and it must make a DC 16 Wisdom saving throw. On a failed save, the target’s emotions are overwhelmed with fear, hate, sorrow, confusion, or regret. When a creature fails this saving throw, the Akaobata becomes emboldened until the end of the turn, gaining access to its bonus action options.
Fleeting Strengths. The Akaobata chooses a creature it can see within 60 feet of it. The target must succeed on a DC 16 Wisdom saving throw or be cursed by the Akaobata’s intrusive magics. This magical curse causes the target to lose proficiency in one saving throw or skill of the Akaobata’s choice. The curse lasts until it is lifted by a Remove Curse* spell or similar magic.
Levitate. The Akaobata casts Mass Levitate (save DC16), requiring no material components. Its spellcastingability for this spell is Charisma.
Power of Whispers. The Akaobata chooses up to two creatures it can see within 60 feet of it. Each target must succeed on a DC 16 Constitution saving throw or take 9 (1d8 + 5) psychic damage and become Restrained until the end of its next turn.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Akaobata are hoarders and covetors of truths and secrets. Reveling in the power and delight brought from knowing some unknown truth about another person—especially if that secret causes great consternation.
Though the stories of the Akaobata aren’t well known among the islanders, those who do know of the spirit will advise you to keep out of the affairs of such a creature— Failing to do so will have you engrossed by its cursed games, unaware of how to escape.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.