Medium Humanoid (Any Race), Chaotic Evil
AC 14 (Leather)    Initiative +3 (13)
HP 45 (10d8)
Speed 30 ft.
Mod Save
STR 13 +1 +1
DEX 15 +2 +2
CON 12 +1 +1
Mod Save
INT 15 +2 +2
WIS 15 +2 +4
CHA 16 +3 +5
Skills Intimidation +4
Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Gear 1 Dagger, 1 Hand Crossbow, Studded Leather Armour, 150GP
Senses Blindsight 30ft; Passive Perception 14
Languages Common, Draconic
CR 2 (XP 450; PB +2)
Traits

Spellcasting. The Moon Queen Sorcerer is a 4th-level spellcaster. Its spellcasting ability is 2(spell save DC 13, +5 to hit with spell attacks). The Sorcerer has the following spells prepared: 

Cantrips (at will): Eldritch Blast, Frostbite, Scorching Ray, Gust, Poison Spray
1st level (4 slots): False Life, Hellish Rebuke, Mage Armour

2nd Level (2 Slots): Alter Self, Burning Hands

Actions

Sacrificial Dagger. Melee Weapon Attack:  +1 to hit, reach 5 ft., 1 target. Hit: 1d6 + 2 damage, poisoned effect for next 2 of targets turns.

Infernal Bolt. Ranged Weapon Attack: +2 to hit, range 20/#60ft., 1 target. Hit: 1d6 +4 ) necrotic damage.

Reactions

Magical Rebound. Once per encounter, the sorcerer can rebound 1d10 of damage dealt by a spell to a target within 30ft of it from an attack casted in an attempt to damage the sorcerer directly.

Description

The Cult of the Moon Queen sports many warriors looking to take chance at power. Those who do succeed in this however are only the most devoted, they are often assigned as personal bodyguards to cult leaders, or as leaders of spread about sects, able to use their powers to maneuver themselves into positions of power, or to avoid the detection of their cult. They are often cruel, and willing to sacrifice everything for their goddess.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
2/9/2025 4:21:33 PM
4
1
1
Coming Soon

Monster Tags: soldier

BrynjarOakshield

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