Medium Aberration, Chaotic Evil
Armor Class 12 Natural Armor, Shield
Hit Points 80 (10d8 + 30)
Speed 30 ft.
STR
19 (+4)
DEX
11 (+0)
CON
17 (+3)
INT
3 (-4)
WIS
10 (+0)
CHA
1 (-5)
Damage Resistances Bludgeoning, Piercing
Damage Immunities Necrotic, Poison, Psychic, Slashing
Senses Blindsight 60 ft., Passive Perception 10
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Immutable Form. The Clockwork Soldier is immune to any spell of effect that would alter its form.

Magic Resistance. The Clockwork Soldier has advantage on saving throws against spells and other magical effects.

Death Burst. When the Clockwork Soldier dies, it explodes. Each creature within 5 feet of it must make a DC 13 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save or half as much on a successful one.

Actions

Multiattack. The Clockwork Soldier makes two longsword attacks and one pseudopod attack.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 9 (1d8 + 5) slashing damage.

Spell Drain. Melee Spell Attack: +5 to hit, reach 5 ft., one target. On a hit, the soldier drains magic from the target; the target expends one of its highest-level spell slots available, and the soldier regains hit points equal to the spell's level times 3. A spell slot lost in this way cannot be regained until the creature finishes a long rest

Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit:  12 (2d6 + 5) slashing damage.

Bestow Curse. The Clockwork Soldier touches a creature, and that creature must succeed on a DC 16 Wisdom saving throw or become cursed for 7 days. When cursed, the creature must make a DC 16 Wisdom saving throw at the start of each of its turns. If it fails, it wastes its action that turn doing nothing.

Reactions

Split. When an infected Clockwork Solder is subjected to slashing damage, a portion of the necrotic jelly is severed from the host; Spell Drain, Pseudopod and Bestow Curse must recharge (5-6).

jayholden

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