Gargantuan Plant, Any Alignment
Armor Class 20 Armadura Natural
Hit Points 155 (10d20 + 50)
Speed 30 ft.
STR
21 (+5)
DEX
9 (-1)
CON
21 (+5)
INT
10 (+0)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws STR +8, CON +8
Senses Darkvision 60 ft., Tremorsense 30 ft., Passive Perception 13
Languages Terran
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Protect. The Colossus may, on its turn, choose to protect a large or smaller target that is in the same space as it, so it throws itself in front of the target trying to receive all attacks directed at it. The creature is considered to have three-quarters cover and melee attacks made against it have a disadvantage, all attacks that miss the original target will be made against the Colossus against his own AC.

Siege Monster. The colossus deals double damage to objects and structures.

Actions

Stomp. Melee Weapon Attack: +8 to hit, reach 20 ft., one target. Hit: 32 (5d10 + 5) bludgeoning damage, and the target must succeed on a DC 16 Strength saving throw or be knocked prone. 

Slam. Melee Weapon Attack: +8 to hit, reach 20ft., one target. Hit: 38 (6d10 + 5) bludgeoning damage.

Previous Versions

Name Date Modified Views Adds Version Actions
11/12/2019 10:50:33 AM
22
0
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Coming Soon
ArcanjoLicio

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