Medium Construct, Chaotic Evil
Armor Class 16 Natural Armor
Hit Points 65 (10d8 + 20)
Speed 40 ft.
STR
15 (+2)
DEX
19 (+4)
CON
15 (+2)
INT
6 (-2)
WIS
13 (+1)
CHA
3 (-4)
Saving Throws DEX +7, WIS +4
Skills Perception +4
Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Blindsight 60 ft., Passive Perception 14
Languages understands the languages of its creator but can't speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Immutable Form. The Clockwork Brawler is immune to any spell of effect that would alter its form.

Magic Resistance. The Clockwork Brawler has advantage on saving throws against spells and other magical effects.

Magic Weapons. The Clockwork Brawler's weapon attacks are magical.

Actions

Multiattack. The Clockwork Brawler makes two unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage. 

Knockout (Recharge 4-6). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage plus 9 (2d8) force damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or fall unconscious for 1d4 rounds. The target may repeat the saving throw at the end of each of its turns, ending the effect on a success.

Reactions

Sweep Kick. When a creature misses the Clockwork Brawler with a melee attack, the brawler can use its reaction to make an unarmed strike against the creature. If it hits, the attack deals damage and the creature is knocked prone.

jayholden

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