Immutable Form. The Clockwork Brawler is immune to any spell of effect that would alter its form.
Magic Resistance. The Clockwork Brawler has advantage on saving throws against spells and other magical effects.
Magic Weapons. The Clockwork Brawler's weapon attacks are magical.
Multiattack. The Clockwork Brawler makes two unarmed strikes.
Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.
Knockout (Recharge 4-6). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage plus 9 (2d8) force damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or fall unconscious for 1d4 rounds. The target may repeat the saving throw at the end of each of its turns, ending the effect on a success.
Sweep Kick. When a creature misses the Clockwork Brawler with a melee attack, the brawler can use its reaction to make an unarmed strike against the creature. If it hits, the attack deals damage and the creature is knocked prone.
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