Legendary resistance (3/day). If the BNW fails a saving throw, it can choose to succeed instead.
Magic Resistance. The BNW has advantage on saving throws against spells and other magical effects.
Bite. Melee Weapon Attack: +20 to hit, reach 10 ft., 1 target. Hit: 56 (4d12+2d10+10) piercing damage. If the target is a creature it is grappled (escape 25). Until this grapple ends, this creature is restrained, and the BNW can not bite another target with this head.
Claw. Melee Weapon Attack: +19 to hit, reach 10 ft., 1 target. Hit: 36 (4d8+3d4+10) slashing damage.
Tail Whip. Melee Weapon Attack: +19 to hit, reach 25 ft., 3 targets. Hit: 20 (2d8 +2) slashing damage.
Tail Stab. Melee Weapon Attack: +19 to hit, reach 25 ft., 1 target. Hit: 13 (3d6+4) piercing damage.
Tail Shot. Ranged Weapon Attack: +16 to hit, reach 90 ft., 4 targets. Hit: 18 (3d10+3) piercing damage, 7 (2d4+3) poison damage per barb. 4 barbs are shot from the tail, can make up to 4 targets or shoot more than one barb at a targets
Extra brain. 2 brains twice the thought, a BNW treats bonus actions as normal actions.
Keen Sense. Having 6 eyes, 2 noses, and 2 heads lends to a heightened tracking ability. the BNW can track any creature from the slightest trail, up to 3 months old.
Description
A Big Nightmare Worg has 2 sets of draconic wings, 2 heads with 2 sets of jagged crocodile like teeth and 3 eyes (2 in front 1 behind), a prehensile tale equipped with razor sharp barbs with a spiked end.
The body and head of each BNW is covered in a range of darkly colored coarse fur, often stained with blood.
Previous Versions
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2/9/2025 7:01:45 PM
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Coming Soon
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