Immutable Form. The Clockwork Goliath is immune to any spell or effect that would alter its form.
Magic Resistance. The Clockwork Goliath has advantage on saving throws against spells and other magical effects.
Magic Weapons. The Clockwork Goliath's weapon attacks are magical.
Lightning Overload. Whenever the Clockwork Goliath is subjected to lightning damage, it takes no damage and instead gains a number of hit points equal to the damage dealt. In addition, it regains the use of its charged impact.
Multiattack. The Clockwork Goliath makes two slam attacks and one pseudopod attack.
Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 6) bludgeoning damage.
Pseudopod. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage plus 11 (3d6) necrotic damage.
Spell Drain. Melee Spell Attack: +9 to hit, reach 5 ft., one target. On a hit, the goliath drains magic from the target; the target expends one of its highest-level spell slots available, and the goliath regains hit points equal to the spell's level times 3. A spell slot lost in this way cannot be regained until the creature finishes a long rest
Charged Impact (Recharge 5-6). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (4d8 + 6) bludgeoning damage plus 18 (4d8) lightning damage to the target, and all creatures within 5ft of the target take half as much lightning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be pushed up to 15 feet away and be knocked prone.
Split. When an infected Clockwork Goliath is subjected to slashing damage, a portion of the necrotic jelly is severed from the host; Spell Drain and Pseudopod must recharge (4-6).
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