Charge. If the treant moves at least 20 feet straight toward a target and then hits it with a maul attack on the same turn, the target takes an extra 1d6 bludgeoning damage. If the target is a creature, it must succeed on a Strength saving throw against your spell save DC or be knocked.
Primal Bond. You can add your proficiency bonus to any ability check or saving throw that the treant makes. (Included)
Maul. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 1d8 + 6 Bludgeoning damage.
Sweet Scent. Usable once per short rest. As an action, you can release a sweet aroma that affects all creatures within a 15-ft spread centered on you. All hostile creatures within the spread must make a Wisdom saving throw against your spell save DC or become taunted. A taunted creature spends its turn using its movement and action to move towards the treant and use its attacks against it. A taunted creature can make a new save at the end of each turn to end the effect.
Description
Treants are awakened trees that dwell in ancient forests. Although treants prefer to while away the days, months, and years in quiet contemplation, they fiercely protect their woodland demesnes from outside threats.
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