Tiny Dragon, Neutral Good
Armor Class 13 (natural armor)
Hit Points 7 (2d4 + 2)
Speed 15 ft., Fly 60 ft.
STR
6 (-2)
DEX
15 (+2)
CON
13 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Skills Perception +3, Stealth +4
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 13
Languages Understands Common and Draconic but can't speak them
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Keen Senses. The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

Magic Resistance. The pseudodragon has advantage on saving throws against spells and other magical effects.

Limited Telepathy. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.

Chromatic. The pseudodragon comes in one of seven colours, namely: red, orange, yellow, green, blue, indigo and violet. The pseudodragon's colour changes its poisons affect and its appearance.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more a special effect relating to the pseudodragon's colour occurs as detailed bellow.

Red. The target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.

Orange. The target gains a fever and is incapacitated and gains 1 level of exhaustion. The fever can be calmed with a successful DC15 medicine check, this removes the incapacitation.

Yellow. The target is paralyzed for the duration. They can be revived with a successful DC14 medicine check. The DC increases by 1 for each failed check.

Green. The target is stunned and invisible for the duration. They can be revived with a DC 11 arcana check, however they must be located first.

Blue. The target suffers 1d4 drowning damage every 10 minutes for the duration. The target also gains 1 level of exhaustion

Indigo. The target is blinded and deafened for 1d4 rounds. For the remaining duration of the poison the target has disadvantage on all ability checks to do with sight or hearing due to blurred vision and ringing ears.

Violet. The target is charmed by the pseudodragon. The target pays no attention at all to the pseudodragon and wonders around in a state of mild confusion resulting in a -2 penalty to initiative. This is ended if the pseudodragon attacks them.

 

Previous Versions

Name Date Modified Views Adds Version Actions
10/21/2019 10:11:31 PM
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