| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 14 | +2 | +2 |
| CON | 5 | −3 | −3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 18 | +4 | +4 |
| WIS | 16 | +3 | +3 |
| CHA | 10 | +0 | +0 |
Death Burst. When the crechur dies, it explodes in a burst of confetti. Each creature within 5 feet of it must make a DC 14 Dexterity saving throw, taking 28 (4d12) radiant damage and be knocked prone on a failed save, or half as much damage and remain standing on a successful one.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., on target. Hit: 5 (1d6 + 2) piercing damage plus 1d4 psychic damage.
Big Steppy. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 8 (1d12 + 2) bludgeoning damage plus 1d4 psychic damage.
Yippee (Recharge 6). Ranged Weapon Attack: The crechur explodes in confetti in a 10-foot sphere. Each creature in that area must make a DC 12 Dexterity saving throw, taking 14 (2d12) thunder damage on a failed save, but none on a successful one.
Description
This is a medium-sized (usually) white quadruped with enormous black eyes and downy fur. Despite their skittish nature, most are friendly and speak at least one language (see: languages known), though they may not be fully intelligible. They often speak backward, musically, in memes/metaphors, or otherwise confusingly. They are loyal and love to be helpful. However, they may attack when frightened or surprised and are easily confused by complex or ambiguous instructions. They are also known to travel in packs as large as 20, despite early observations falsely reporting them as solitary creatures.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
12/25/2024 11:39:59 PM
|
11
|
2
|
0.1
|
Coming Soon
|
|
|
2/10/2025 3:16:52 AM
|
13
|
1
|
1.0
|
Coming Soon
|
Comments