Medium Plant, Any Alignment
Armor Class 17 natural
Hit Points 50 (9d8)
Speed 30 ft., Climb 15 ft.
STR
14 (+2)
DEX
14 (+2)
CON
15 (+2)
INT
8 (-1)
WIS
14 (+2)
CHA
11 (+0)
Senses Darkvision 60ft, Passive Perception 12
Languages The languages of its master.
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Charge. If the treant moves at least 20 feet straight toward a target and then hits it with a maul attack on the same turn, the target takes an extra 1d6 bludgeoning damage. If the target is a creature, it must succeed on a Strength saving throw against your spell save DC or be knocked. 

Primal Bond. You can add your proficiency bonus to any ability check or saving throw that the treant makes. (Included)

Actions

Maul. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 1d8 + 6 Bludgeoning damage. 

Corrupting Aura: Usable once per short rest. As an action, you can release a wave of negative energy as a 15-foot burst centered on yourself. All hostile creatures within the area take 1d8 points of necrotic damage and cannot be the target of a healing spell until the beginning of your next turn. This damage increases by 1d8 for every 5 character levels you possess, for a maximum of 5d8 at 20 level.

Description

Treants are awakened trees that dwell in ancient forests. Although treants prefer to while away the days, months, and years in quiet contemplation, they fiercely protect their woodland demesnes from outside threats. This stat block is for the green celestial druid circle.

Previous Versions

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GriggsTheBeheader

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