Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 11 (2d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) cold damage on a failed save, or half as much damage on a successful one. If the cold damage reduces the target to 0 hit points, the target is stable but frozen for 1 hour, even after regaining hit points, and is paralyzed while frozen in this way.
Cold Web (Recharge 5-6). RangedWeapon Attack: +7 to hit, range 30/60 ft., One creature. Hit: The target is Restrained by webbing. As an action, the Restrained target can make a DC 15 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 15; hp 15; vulnerability to fire damage; immunity to bludgeoning, cold, and psychic damage). Each turn the target is in the cold web they take 1d12 cold damage minus their constitution modifier.
Comments