Medium Or Small Humanoid (Mongrelfolk), Chaotic Neutral
Armor Class 14 Natural
Hit Points 40 (4d8 + 8)
Speed 30 ft., Swim 30 ft.
STR
12 (+1)
DEX
9 (-1)
CON
15 (+2)
INT
9 (-1)
WIS
10 (+0)
CHA
6 (-2)
Skills Deception +2, Perception +2, Stealth +3
Gear shortbow
Senses Passive Perception 12
Languages Common, Common Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Mimicry. The mongrelfolk can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 12 Wisdom (Insight) check.

Actions

Multiattack. The mongrelfolk makes two attacks.

Handaxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (2d6 + 1) slashing damage.

Shortbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 9 (2d8 + 1) piercing damage.

Bonus Actions

Cloud spit. range 60 ft., one target. Dexterity Saving Throw: DC 13. Failure: 5 (2d4+ 1) Poison damage & blinded until the end of the creatures turn. Success: No effect.

CardiacGolem

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