Armor Class
14
Natural
Hit Points
40
(4d8 + 8)
Speed
30 ft., Swim 30 ft.
STR
12
(+1)
DEX
9
(-1)
CON
15
(+2)
INT
9
(-1)
WIS
10
(+0)
CHA
6
(-2)
Skills
Deception +2, Perception +2, Stealth +3
Gear
shortbow
Senses
Passive Perception 12
Languages
Common, Common Common
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Mimicry. The mongrelfolk can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 12 Wisdom (Insight) check.
Actions
Multiattack. The mongrelfolk makes two attacks.
Handaxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (2d6 + 1) slashing damage.
Shortbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 9 (2d8 + 1) piercing damage.
Bonus Actions
Cloud spit. range 60 ft., one target. Dexterity Saving Throw: DC 13. Failure: 5 (2d4+ 1) Poison damage & blinded until the end of the creatures turn. Success: No effect.
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