Large Swarm of Large beasts, Any Evil Alignment
AC 17 (plate armor)    Initiative −2 (8)
HP 163 (14d12 + 18)
Speed 20 ft.
Mod Save
STR 16 +3 +3
DEX 7 −2 −2
CON 16 +3 +3
Mod Save
INT 13 +1 +1
WIS 18 +4 +8
CHA 8 −1 −1
Skills Arcana +17, Religion +21
Vulnerabilities Fire
Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Necrotic, Poison; Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Gear Plate armor
Senses Darkvision 60 ft., Tremorsense 100 ft; Passive Perception 10
Languages The languages it knew in life
CR 9 (XP 5,000; PB +4)
Actions

Multiattack. The mummy can use its Ritual Chant and makes one attack with its rotting slam.

Rotting Slam. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 10 (4d6 + 8) bludgeoning damage plus 10 (6d4) necrotic damage. If the target is a creature, it must succeed on a DC 18 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (4d4) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.

Ritual Chant. The mummy bellows an earsplitting chant that gives all allies within 10ft, +1 on there next roll. all enemies within 10 ft must make a con save DC 10 or take 1d8 dmg.

Bonus Actions

Pray. As a bonus action the mummy can pray to there deity and heal 1d4 hp to themselves or any ally within 20ft.

Legendary Actions

Divine Intervention. three times per long rest the mummy can call upon there deity and do a DC 10 wis save to gain one of the following effects from a d100

1-7. the gods are angry and revolt dealing 2d10 dmg to the mummy and all allies within a 50ft radius

8-19. the mummy gets disadvantage on there next turn but 5 temp hp

20-29. the mummy and all allies in a 50 ft radius get advantage on there next rolls

30-40. all allies within 50 ft double there dmg modifires for the next round

41-59. all dmg that is delt to a target of your choosing over the next three rounds the mummy is healed for

60-69. all allies gain 1d8 temp hp

70-79. all allies are healed for 3d6 hp

80-89. one of the mummys allies within 50 ft is reduced to 0 hp but the mummies dmg modifire becomes equal to that allies hp for the next two rounds

90-99. lightning strikes all enemies dealing 5d8 dmg

100. all enemies are reduced to 1 hp

Description

not even death can stop faith.

Monster Tags: ArmorGoblinoidundeadhumanoidleader

Habitat: Desert

demon_hunter348

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