Medium Humanoid, Lawful Neutral
Armor Class 20 Plate, Shield
Hit Points 71 (11d8 + 22)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
13 (+1)
WIS
14 (+2)
CHA
15 (+2)
Saving Throws WIS +5, CHA +5
Skills Athletics +6, Intimidation +5
Senses Passive Perception 12
Languages Common, Elvish
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Martial Advantage. Once per turn, the Commander can deal an additional 10 (3d6) damage to a creature it hits with a weapon attack if that creature is within 5 ft of an ally of the guard that isn't incapacitated.

Actions

Multiattack. The Commander makes three melee attacks or two ranged attacks.

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage or (1d10 + 3) slashing damage when used with two hands. 

Javelin. Ranged Weapon Attack: +6 to hit,  reach 5 ft, range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Leadership (Recharges after a Short or Long rest). For 1 minute, the Commander can utter a special command or warning whenever a non-hostile creature that it can see within 30 feet of it makes an attack roll or saving throw. The creature can add a d4 to its roll provided it can hear and understand the Commander. A creature can only benefit from one Leadership die at a time. This effect ends if the Commander is incapacitated.

Reactions

Parry. The Commander adds +2 AC against a melee attack that would normally hit it. To do so, the Commander must see the attacker and be wielding a melee weapon.

Gilaed

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