Large Giant, Chaotic Evil
AC 13 (hide armor, shield)    Initiative −1 (9)
HP 68 (8d10 + 24)
Speed 40 ft.
Mod Save
STR 19 +4 +4
DEX 8 −1 −1
CON 16 +3 +3
Mod Save
INT 5 −3 −3
WIS 7 −2 −2
CHA 7 −2 −2
Senses Darkvision 60 ft.; Passive Perception 8
Languages Common, Giant
CR 2 (XP 450; PB +2)
Actions

Spear. Melee Attack Roll: +6, reach 10 ft. Hit: 11 (2d6 + 4) piercing damage. Charge. If the ogre moves at least 15 feet in a straight line before making an attack roll with this weapon, it deals an additional 2d6 piercing damage.

Stone-Slinger. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 30/120 ft. Hit: 9 (2d4 + 4) Bludgeoning damage. Concussive. If this weapon hits critically, the target's movement speed is reduced by 10 feet and it makes attack rolls at disadvantage until the end of its next turn.

Shields Up. The ogre raises its shield defensively, granting Half Cover. While its shield is raised, it moves at half its normal speed, and can only make attacks with its spear. The ogre can end this state at any time.

Previous Versions

Name Date Modified Views Adds Version Actions
2/10/2025 8:21:42 PM
3
0
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