Medium Elemental, Neutral
Armor Class 16 Natural Armor
Hit Points 55 (5d12 + 20)
Speed 40 ft.
STR
16 (+3)
DEX
14 (+2)
CON
18 (+4)
INT
8 (-1)
WIS
12 (+1)
CHA
10 (+0)
Damage Immunities Cold, Fire, Force, Lightning, Necrotic, Psychic, Radiant, Thunder
Condition Immunities Charmed, Petrified, Poisoned, Unconscious
Senses Truesight 60 ft., Passive Perception 15
Languages Primordial Understands, but cannot speak
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Sight of the Weave. The crystallite has truesight of 60 ft.

 

Actions

Attack. The crystallite may pick one attack option, either a crystalline strike or a prismatic blast.

Crystalline Strike. Melee Attack: +6 to hit, reach 5 ft., 1 target. Hit: 10 (1d12 + 3) bludgeoning damage.

Prismatic Blast. Ranged Attack: +8 to hit, range 100/300 ft., 1 target. Hit: 22 (3d10 + 4) fire, cold, necrotic, radiant, thunder, lightning, force, or psychic damage (chosen when used).

Reactions

Elemental Vacuum. As a reaction, the crystallite may absorb all damage taken from one attack using fire, cold, necrotic, radiant, thunder, lightning, force, or psychic damage to double the damage of their next prismatic blast.

Description

Born from the Weave Rift in Icewind Dale, these crystallites have hibernated enough to gain more magical defense and potency, attacking anything that they perceive to be a threat to their home. They typically remain inert, but some are found "meditating" and burying new crystals to reproduce.

RevanReborn421

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