The Corgi of Catastrophe
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Monster Name: Corgi of Catastrophe
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Level: 3rd-level spellcaster
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Spellcasting Ability: Wisdom (spell save DC 13, +5 to hit with spell attacks)
Spells Prepared
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Cantrips (at will): Chill Touch, Toll the Dead
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1st Level (3 slots): Cause Fear, Ray of Sickness
Description
The Corgi of Catastrophe is a small, fluffy, and surprisingly malevolent creature. Its eyes glow with an eerie light, and its barks echo with the whispers of lost souls. Despite its adorable appearance, it is a formidable companion to its necromancer master, spreading chaos and fear wherever it goes.
Abilities and Traits:
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Tiny Beast: The Corgi of Catastrophe can easily evade attacks with its small stature and quick reflexes.
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Death's Bark: Once per day, the corgi can emit a chilling bark that causes nearby enemies to make a Wisdom saving throw (DC 13) or become frightened for 1 minute.
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Darkvision: The corgi can see in darkness up to 60 feet as if it were dim light.
Actions
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Dark Energy Bolt
Ranged Weapon Attack: +5 to hit, range 30/90 ft., one target. Hit: 8 (1d8 + 3) necrotic damage.
These actions reflect the corgi's ability to both engage in close combat and attack from a distance with dark energy
Bonus Action
Swift Necrotic Pulse
Description: The Corgi of Catastrophe can channel a burst of necrotic energy as a bonus action. This pulse affects all creatures of the Corgi’s choosing within a 10-foot radius. Each creature must make a Constitution saving throw (DC 13) or take 5 (1d4 + 3) necrotic damage.
This bonus action gives the Corgi of Catastrophe an extra edge in combat, allowing it to deal damage even outside of its regular turn.
Reactions
Vengeful Snap
Description: When an enemy within 5 feet of the Corgi of Catastrophe hits it with an attack, the corgi can use its reaction to snap at the attacker. The attacker must make a Dexterity saving throw (DC 13) or take 4 (1d4 + 2) piercing damage.
This reaction allows the corgi to retaliate when it is struck in close combat, adding another layer of defense and offense to its capabilities.
Shadow Leap (Costs 1 Action)
The corgi teleports up to 15 feet to an unoccupied space it can see. This movement does not provoke opportunity attacks.
Haunting Howl (Costs 2 Actions)
The corgi lets out a horrifying howl. Each creature within 20 feet that can hear the howl must make a Wisdom saving throw (DC 13) or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the corgi is within line of sight, ending the effect on itself on a success.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Corgi of Catastrophe
This small, fluffy creature might appear unassuming at first glance, but it is far from an ordinary corgi. With fur as dark as midnight and eyes that glow with an eerie, ghostly light, the Corgi of Catastrophe is a terrifying sight to behold. Each bark it emits carries a haunting echo, a chilling reminder of the countless lost souls it has encountered.
Despite its petite stature, the corgi exudes an aura of dread. It moves with unnerving grace and agility, easily evading attacks with its quick reflexes. As the trusted companion of a powerful necromancer, it stands as a fearsome guardian, ready to defend its master with both physical prowess and dark magic.
When it unleashes its Death's Bark, the very air around it seems to grow colder, causing nearby enemies to shiver in fear. With a bite that packs a surprising punch and the ability to send bolts of dark energy hurtling toward its foes, the Corgi of Catastrophe is a force to be reckoned with.
In moments of desperation, it can channel a Swift Necrotic Pulse, damaging those who dare to come too close. And if struck, it retaliates with a Vengeful Snap, reminding attackers that even the smallest creature can bite back fiercely.
This corgi is not just a pet, but a living embodiment of the chaos and destruction its necromancer master commands. An adorable paradox of both cuteness and catastrophe, it stands ready to spread fear and dread wherever it goes.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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