Armor Class
13
(natural armor)
Hit Points
44
(4d10 + 20)
Speed
40 ft.
STR
18
(+4)
DEX
12
(+1)
CON
16
(+3)
INT
3
(-4)
WIS
10
(+0)
CHA
4
(-3)
Saving Throws
STR +6, CON +5
Damage Resistances
Cold
Senses
Passive Perception 10
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Charge. If the burin moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage.
Actions
Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. If the target is the same size or smaller than the burin, they must make a DC 15 strength saving throw or be knocked prone.
Bonus Actions
Runner. The burin can use its bonus action to dash.
Comments