Spore Resilience Amanitox has advantage on saving throws against being poisoned and resistance to poison damage.
Fungal Regeneration At the start of each of its turns, Amanitox regains 10 hit points, and the poisoned condition ends if it is affected by any effects that cause poison.
Toxic Spore Release Amanitox releases a cloud of toxic spores, poisoning all creatures in a 15-foot radius centered on a point within 60 feet of it. Each affected creature must make a DC 16 Constitution saving throw or become poisoned for 1 minute. While poisoned in this way, the creature takes 21 (6d6) poison damage at the start of each of its turns.
Fungal Grapple Amanitox extends its long, sinewy arms to grapple a creature within 10 feet of it. On a successful hit, the target is grappled, and it must succeed on a DC 16 Strength saving throw at the start of each of its turns to break free.
Mycelial Growth Amanitox summons forth a cluster of mycelial tendrils, entangling all creatures within a 20-foot radius centered on a point within 60 feet of it. Each affected creature must succeed on a DC 16 Dexterity saving throw or be restrained. A creature can use its action to make a DC 16 Strength check, freeing itself or another entangled creature within reach.
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Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Amanitox is a living mushroom creature that resembles the amanita muscaria. It has long, spindly legs and arms and can poison its enemies with its toxic spores.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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