Medium Humanoid (Human), Unaligned
AC 15 Cloth    Initiative +2 (12)
HP 15 (2d6 + 3)
Speed 30 ft., Swim 30 ft.
Mod Save
STR 17 +3 +5
DEX 15 +2 +4
CON 10 +0 +2
Mod Save
INT 15 +2 +4
WIS 10 +0 +2
CHA 12 +1 +3
Skills Acrobatics +10, Athletics +10, Intimidation +10, Persuasion +5
Gear Dagger, Club
Senses Passive Perception 10
Languages Common, Common Sign Language
CR 1/2 (XP 100; PB +2)
Traits

Bardroy works hard to survive and to live in this harsh world.
He loves his crew like family.
Though he is lazy, he is an amazing Cook.

He'll protect his crew and cargo from harm.

Don't anger them or their crew though.
They hold a grudge.

Be kind to them and they'll be kind to you.

Actions

Multiattack: Make 2 attacks. Punch, Kick, Dagger, or Rifle.

Slap. Unarmed Strike: +1 to hit, reach 5 ft., 1 target. Hit: 2 (1d2 + 1) Bludgeoning damage.

Punch. Unarmed Strike: +2 to hit, range 5 ft., 1 target. Hit: 2 (1d2 + 2) bludgeoning damage.

Kick. Unarmed Strike: +2 to hit, range 5 ft., 1 target. Hit: 2 (1d6 + 2) bludgeoning damage.

Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft. to 60ft., one target. Hit: 2 (1d4) piercing damage.

Club: " Laddle" Melee Weapon Attack: +2 to hit, reach 5 ft. to 10ft., one target. Hit: 2 (1d6) piercing damage.

Self Preservation. When the Bardroy's HP is at 25% or lower their first instinct is to flee, running away directly after the turn of the PC that put them in this state.

Bonus Actions

Multiattack: Make 2 attacks. Punch, Kick or Dagger.

Slap. Unarmed Strike: +1 to hit, reach 5 ft., 1 target. Hit: 2 (1d2 + 1) Bludgeoning damage.

Punch. Unarmed Strike: +2 to hit, range 5 ft., 1 target. Hit: 2 (1d2 + 2) bludgeoning damage.

Kick. Unarmed Strike: +2 to hit, range 5 ft., 1 target. Hit: 2 (1d6 + 2) bludgeoning damage.

Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft. to 60ft., one target. Hit: 2 (1d4) piercing damage.

Club: " Laddle" Melee Weapon Attack: +2 to hit, reach 5 ft. to 10ft., one target. Hit: 2 (1d6) piercing damage.

Self Preservation. When the Bardroy's HP is at 25% or lower their first instinct is to flee, running away directly after the turn of the PC that put them in this state.

Reactions

Slap. Unarmed Strike: +1 to hit, reach 5 ft., 1 target. Hit: 2 (1d2 + 1) Bludgeoning damage.

Punch. Unarmed Strike: +2 to hit, range 5 ft., 1 target. Hit: 2 (1d2 + 2) bludgeoning damage.

Kick. Unarmed Strike: +2 to hit, range 5 ft., 1 target. Hit: 2 (1d6 + 2) bludgeoning damage.

Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft. to 60ft., one target. Hit: 2 (1d4) piercing damage.

Club: " Laddle" Melee Weapon Attack: +2 to hit, reach 5 ft. to 10ft., one target. Hit: 2 (1d6) piercing damage.

Self Preservation. When the Bardroy's HP is at 25% or lower their first instinct is to flee, running away directly after the turn of the PC that put them in this state.

Previous Versions

Name Date Modified Views Adds Version Actions
2/11/2025 6:19:38 AM
0
1
1
Coming Soon
2/11/2025 6:40:51 AM
0
1
1
Coming Soon

Monster Tags: HumanSidekicksupport

Habitat: CoastalForestGrasslandHillMountainUrban

TattooKuma

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