| Mod | Save | ||
|---|---|---|---|
| STR | 17 | +3 | +5 |
| DEX | 15 | +2 | +4 |
| CON | 10 | +0 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 15 | +2 | +4 |
| WIS | 10 | +0 | +2 |
| CHA | 12 | +1 | +3 |
Bardroy works hard to survive and to live in this harsh world.
He loves his crew like family.
Though he is lazy, he is an amazing Cook.
He'll protect his crew and cargo from harm.
Don't anger them or their crew though.
They hold a grudge.
Be kind to them and they'll be kind to you.
Multiattack: Make 2 attacks. Punch, Kick, Dagger, or Rifle.
Slap. Unarmed Strike: +1 to hit, reach 5 ft., 1 target. Hit: 2 (1d2 + 1) Bludgeoning damage.
Punch. Unarmed Strike: +2 to hit, range 5 ft., 1 target. Hit: 2 (1d2 + 2) bludgeoning damage.
Kick. Unarmed Strike: +2 to hit, range 5 ft., 1 target. Hit: 2 (1d6 + 2) bludgeoning damage.
Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft. to 60ft., one target. Hit: 2 (1d4) piercing damage.
Club: " Laddle" Melee Weapon Attack: +2 to hit, reach 5 ft. to 10ft., one target. Hit: 2 (1d6) piercing damage.
Self Preservation. When the Bardroy's HP is at 25% or lower their first instinct is to flee, running away directly after the turn of the PC that put them in this state.
Multiattack: Make 2 attacks. Punch, Kick or Dagger.
Slap. Unarmed Strike: +1 to hit, reach 5 ft., 1 target. Hit: 2 (1d2 + 1) Bludgeoning damage.
Punch. Unarmed Strike: +2 to hit, range 5 ft., 1 target. Hit: 2 (1d2 + 2) bludgeoning damage.
Kick. Unarmed Strike: +2 to hit, range 5 ft., 1 target. Hit: 2 (1d6 + 2) bludgeoning damage.
Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft. to 60ft., one target. Hit: 2 (1d4) piercing damage.
Club: " Laddle" Melee Weapon Attack: +2 to hit, reach 5 ft. to 10ft., one target. Hit: 2 (1d6) piercing damage.
Self Preservation. When the Bardroy's HP is at 25% or lower their first instinct is to flee, running away directly after the turn of the PC that put them in this state.
Slap. Unarmed Strike: +1 to hit, reach 5 ft., 1 target. Hit: 2 (1d2 + 1) Bludgeoning damage.
Punch. Unarmed Strike: +2 to hit, range 5 ft., 1 target. Hit: 2 (1d2 + 2) bludgeoning damage.
Kick. Unarmed Strike: +2 to hit, range 5 ft., 1 target. Hit: 2 (1d6 + 2) bludgeoning damage.
Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft. to 60ft., one target. Hit: 2 (1d4) piercing damage.
Club: " Laddle" Melee Weapon Attack: +2 to hit, reach 5 ft. to 10ft., one target. Hit: 2 (1d6) piercing damage.
Self Preservation. When the Bardroy's HP is at 25% or lower their first instinct is to flee, running away directly after the turn of the PC that put them in this state.
Previous Versions
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2/11/2025 6:19:38 AM
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2/11/2025 6:40:51 AM
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Coming Soon
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