Exploding Runes: When the skeleton is hit with an attack one of the explosive runes glows and explodes. Each skeleton starts with 4 runes. Every creature within a 5 ft radius must make a DC 12 Dex Save taking 1D6 fire damage on a fail and half as much on a save.
Exploding Death: Upon death the rest of the runes glow and explode doing 1D6 Fire damage per rune. Every creature within a 10 ft radius must make a DC 12 Dex Save taking 1D6 fire damage on a fail and half as much on a save.
Explosive Runes left: 4
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
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