| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 12 | +1 | +1 |
| CON | 16 | +3 | +6 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 13 | +1 | +1 |
| CHA | 16 | +3 | +6 |
Aura of Unholy Death. Hostile creatures within 15ft of the Champion have disadvantage on resistance tests against fear effects.
Command the Fallen. Allied undead within 30ft of the champion gain advantage in resistance tests against stun and paralysis effects.
Magic Resistance. The Champion has advantage in resistance tests against spells and magical effects.
Multiattack. The knight makes two melee attacks.
Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage + 4 (1d8) necrotic damage.
Cry of the Lost Legion (Recharge 5-6). The Champion lets out an unholy roar. All hostile creatures within 9m must make a DC 16 Wisdom resistance test or be frightened for 1 minute. Frightened creatures can repeat the test at the end of each turn.
Reanimate Undead (1/Day). The Champion reanimates up to 2d4 skeleton, zombie, ghoul or ghast creatures where they fell within 30ft of him. They act in the turn immediately following the Champion.
Unholy Banner. While the Champion is holding his banner, he can use a bonus action to grant advantage on attacks and 1d6 extra damage to three undead allies within 30ft of him until the start of his next turn.The necromancer responsible for reviving it can see through the skull engraved at this banner. If the banner is destroyed (AC 15, 30 HP), this ability is lost.
Parry. The Champion adds 2 to its AC against one melee attack that would hit it. To do so, the champion must see the attacker and be wielding a melee weapon.
Description
Champion Unholy Banner is an undead warrior, a commander of the legion of the fallen, whose footsteps echo with the weight of the curse that animates him.
His armor is a rusty relic of ages past, scarred by the blows of countless battles, but still imposing. Over his helmet, a faded red plume sways with every movement, as if it were still soaked in the blood of the enemies he struck down in life. Under the dark slits of the helmet, there are no living eyes - just a dark void, from which a malevolent and oppressive presence emanates.
In his firm, bony hand, he holds his Unholy Banner, a black and purple cloth, torn by time but still bearing forgotten symbols of unholy power. The carved skull atop the spear that supports the banner glows with a spectral radiance, as if damned spirits still whisper curses of those who fell under his leadership.
The Champion's every move exudes an aura of unquestioning command. The dead rise at his call, drawn by the promise of vengeance against the living. His roar is an echo of the voices of those who can no longer scream, a call for those who dare to face him to recoil in fear or accept their inevitable fate among the ranks of the fallen.
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