Huge Swarm of Tiny beasts, Typically Chaotic Neutral
AC 14 (natural armor)    Initiative +2 (12)
HP 35 (5d10 + 5)
Speed 30 ft., Climb 30 ft., Burrow 30 ft.
Mod Save
STR 15 +2 +2
DEX 15 +2 +4
CON 12 +1 +1
Mod Save
INT 6 −2 −2
WIS 10 +0 +0
CHA 6 −2 −2
Skills Stealth +6
Resistances Acid
Immunities Charmed, Invisible, Poisoned
Senses Darkvision 60 ft., Truesight; Passive Perception 12
Languages --
CR 3 (XP 700, or 25 in lair; PB +2)
Traits

Ethereal Jaunt. As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa.

Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Walker. The spider ignores movement restrictions caused by webbing.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Description

The Mother of all Spiders, controlls nearby spiders and spider like insects, and can teleport through her cavernous dungeon. Her giant eyes allow her to see through invisibility and charms.

Lair and Lair Actions

Covered in Webs and unhatched eggs, guarding a relic of some kind. Ker lair allows her to teleport, see all, and be incapable of charming.

Monster Tags: Misc Creature

Habitat: ForestUnderdarkUrban

ArsenicTheLizardWizard

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