Tiny Fey, Neutral Good
Armor Class 16 (leather armor)
Hit Points 8 (2d4 + 4)
Speed 20 ft.
STR
5 (-3)
DEX
19 (+4)
CON
11 (+0)
INT
10 (+0)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws DEX +6, CHA +3
Skills Perception +4, Stealth +8
Senses Darkvision, Passive Perception 13
Languages Common, Elvish, Sylvan
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting. The brownie's innate spellcasting ability is Charisma (spell save DC 16). The brownie can innately cast the following spells, requiring no material components:

At will: see invisibility, Mending

3/day each: charm person

1/day each: pass without trace

Magic Resistance. The Brownie has advantage on saving throws against spells and other magical effects.

Actions

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4+2 slashing damage.

Animal Ally.  The Brownie will always be a accompanied by at least one animal ally  of a CR rating of 1/2 or lower, and can summon one additional animal ally with a CR rating of 1/2 or lower for a maximum of 5.

Heart Sight. The brownie touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the brownie also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.

 

Habitat: ForestHillUrban

Atterkar

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