| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 11 | +0 | +0 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 4 | −3 | −3 |
| WIS | 14 | +2 | +2 |
| CHA | 5 | −3 | −3 |
Flyby. The spirit doesn't provoke Opportunity Attacks when it flies out of an enemy's reach.
Summoned Beast. The spirit shares the same Proficiency Bonus as the caster who summoned it, and it gains +1 AC and +5 HP for each level of spell slot above 2nd used to summon it.
Multiattack. The spirit makes a number of Rend attacks equal to half this spell's level (round down).
Rend. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 4 + the spell's level Piercing damage.
Description
A Bestial Spirit of the Air is created by casting the Summon Beast spell and choosing the Air environment type. The creature is an ally to its caster and their allies. In combat, the creature shares its caster's Initiative count, but it takes its turn immediately after theirs. It obeys its caster's verbal commands. If doesn't receive any commands, it takes the Dodge action and uses its movement to avoid danger.
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