| Mod | Save | ||
|---|---|---|---|
| STR | 27 | +8 | +8 |
| DEX | 14 | +2 | +2 |
| CON | 25 | +7 | +7 |
| Mod | Save | ||
|---|---|---|---|
| INT | 20 | +5 | +5 |
| WIS | 20 | +5 | +5 |
| CHA | 25 | +7 | +7 |
Legendary Resistance (4/Day, or 5/Day in Lair). If Orcus fails a saving throw, he can choose to succeed instead.
Magic Resistance. Orcus has advantage on saving throws against spells and other magical effects.
Demonic Restoration. If Orcus dies outside the Abyss, His body dissolves into ichor, and he gains a new body instantly, reviving with all his Hit Points somewhere in the Abyss.
Multiattack. Orcus makes three Bash or Necrotic Bolt attacks in any combination. He can replace one attack with a use of spellcasting to cast dissonant whispers (5th level).
Bash. Melee Attack Roll: +16, reach 10 ft. Hit: 21 (3d8 + 8) Bludgeoning damage plus 9 (2d8) poison damage.
Necrotic Bolt. Ranged Attack Roll: +15, reach 120 ft. Hit: 29 (5d8 + 7) necrotic damage.
Conjure Undead (1/day). While holding the Wand of Orcus, Orcus conjures Undead creatures whose combined average hit points don't exceed 500. These creatures magically rise up from the ground or otherwise form in unoccupied spaces within 300 feet of Orcus and obey his commands until they are destroyed or until he dismisses them as an action.
Spellcasting. Orcus casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 23, +14 to hit with spell attacks):
At Will: dispel magic, command, dissonant whispers (Level 5 version), animate dead (Up to Level 9 version)
1/Day Each: abi-dalzim's horrid wilting, create undead (Level 9 version)
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, Orcus can expend a use to take one of the following actions. Orcus regains all expended uses at the start of each of its turns.
Leap. Orcus moves up to half his movement, and makes one Rend attack.
Grasp of the Dead. Orcus summons skeletal arms in a 20-foot square he can see, lasting for 1 minute. Creatures in the area must make a DC 19 Strength saving throw or be restrained until the effect ends or Orcus releases them (no action required). A restrained creature can repeat the save at the end of its turns, ending the effect on a success. This can only be used once per round.
Undead Servants (Recharge 5–6). Orcus uses either animate dead (Up to Level 9 version) or create undead (Level 9 version), whichever is available.
Description
Orcus is the Demon Prince of Undeath, also known as the Blood Lord. While he takes pleasure in the sufferings of the living, he far prefers the company and service of Undead. His desire is to see all life quenched and the multiverse transformed into a vast necropolis populated solely by Undead creatures under his command.
Orcus makes his lair in the fortress city of Naratyr, which is on Thanatos, the layer of the Abyss that he rules. Surrounded by a moat fed by the River Styx, Naratyr is an eerily quiet and cold city, its streets empty for hours at a time. The central castle of bone has interior walls of flesh and carpets made of woven hair. The city contains wandering Undead, many of which are engaged in continuous battles with one another.
Lair and Lair Actions
Regional Effects
The region containing Orcus' lair is filled with death, rot, and despair, which causes one or more of the following effects:
Miasma of Despair. creatures within 1 mile of Orcus' lair to have disadvantage on Wisdom saving throws.
Spreading Rot. Within 1 mile of Orcus' lair, the air reeks of decay, and stagnant water is tainted with disease. Creatures that drink water in the area must make a DC 12 Constitution saving throw or contract Sewer Plague (Found in the 24DMG under Magical Contagions).
If Orcus is destroyed or moves its lair elsewhere, these effects end immediately.
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Posted Feb 12, 2025Here is my second 2024 rework for the Demon Lords. I decided to place Animate Dead and Create Undead at up to level 9, since in rules as written in 2014 5e, Orcus could innately cast them at any level chosen by the DM. I feel his Conjure Undead (1/day) ability makes him insanely strong, and this was rules as written from the MPMM book. Let me know what you think, if there is anything that you would change. Do you think he is hitting at or above his CR compared to other 2024 monsters?