Armor Class
50
Natural Armor
Hit Points
150000
(1d20 + 149990)
Speed
30 ft.
STR
10
(+0)
DEX
10
(+0)
CON
10
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
30
(+10)
Saving Throws
CHA +19
Skills
Deception +1000000, Performance +1000000, Persuasion +1000000
Damage Resistances
All
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Incapacitated, Invisible, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned, Unconscious
Senses
Passive Perception 10
Languages
All
Challenge
30 (155,000 XP)
Proficiency Bonus
+9
Traits
Power of Charisma: She can change any person's Charisma stat.
Spellcaster: She can cast any spell any Paladin, Warlock, or Sorcerer can.
Actions
Fury of Spells. Cast 10 spells.
Unarmed Strike. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 10 (1d12 + 5) [Bludgeoning] damage.
Legendary Actions
She can do 100 legendary actions. Her legendary actions act like extra actions.
Description
Member of the council. She is a very powerful being that gave Charisma. She has a powerful voice that can convince anyone from anywhere in the universe something.
Lair and Lair Actions
The Council room, A place literally in the middle of nowhere.
Comments