Armor Class
16
(natural armor, shield)
Hit Points
30
(4d8 + 12)
Speed
30 ft.
STR
16
(+3)
DEX
12
(+1)
CON
16
(+3)
INT
14
(+2)
WIS
14
(+2)
CHA
11
(+0)
Skills
Athletics +5, Perception +4, Survival +4
Damage Resistances
Poison
Senses
Passive Perception 14
Languages
Common, Draconic
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Warforged Resilience. The warforged has advantage on saving throws against being poisoned and is immune to disease. Magic can’t put it to sleep.
Actions
Multiattack. The warforged makes two armblade attacks.
Armblade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Tactical Wand. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) force damage.
Reactions
Shockwand. When an attacker the warforged can see makes an attack roll against a creature within 5 feet of the warforged, the warforged can impose disadvantage on the attack roll. Creatures immune to lightning damage are immune to this effect.
Comments